Biology
46502156 / 55501781
Skin
Structure and function
It is essential for survival. It can cool the body, but must be protected from the cold as well as the sun. It changes with age. We are talking about the skin. The film presents the skin, its structure and function in a very clear and well-structured way. First, the different skin layers are explained. Then the skin appendages such as the hair, the sebaceous and sweat glands and the fingernails are explained. The film also shows how the skin changes with age, our state of mind and during illness. The film concludes with the sense of touch. In combination with the extensive additional material (worksheets, interactive tasks), this medium can be used excellently in class.
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Curriculum-centred and oriented towards educational standards
Matching
Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Resuscitation
It can happen to anyone – of any age, in any place, at any time. Sudden cardiac arrest may quickly prove fatal. Immediate action is called for! Just remember: Check Call Press Anyone can do it. You can't do anything wrong!
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
