Primary School

4656527 / 5551291
Knights
Life in the Middle Ages
This DVD offers an insight into the life of knights in the 13th and 14th century of the Middle Ages. The film describes events in the lives of knights as well as life in the castle in a way that is clear and easy to understand for young pupils. The DVD covers the following subject areas: • The Middle Ages (Times of knights, emperors, kings, princes and counts) • Life in the Castle (castles and their location, livelihood, rooms, food) • Tournaments (medieval tournaments today, two knights fighting, dress rules) • Armour (protective attire for battle being subject to changes, coat of arms, weapons) • From Page to Knight (the difficult path of development of a knight’s son) • The Siege (attack and defence of a castle, weaponry) • End of the Time of Knights (robber-knights and their history)
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Curriculum-centred and oriented towards educational standards
Matching
Internet Addiction
The film consists of two parts. The first part is the 15-minute short film “In the Net”. It describes the problem of excessive Internet use in a humorous way, in particular the risk of losing touch with reality when chatting. The second part illustrates with three real persons how Internet addiction can develop and the problems encountered by those who are afflicted. The authentic statements are commented by an experienced therapist. For many pupils, the issues addressed here are related to their everyday lives. What is a “sensible” use of the Internet, where does pathological addiction start? In contrast to addiction to alcohol, nicotine or drugs, the public seems to be largely ignorant of the problem of this addiction, which is not related to any substance abuse. The film provides material for discussion in the classroom (crossdisciplinary) and can be used as a basis for the formulation of prevention strategies.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
