Biology

4662215 / 5552792
Ecosystem Sea
Sharks and Whales
The oceans have been the largest connected ecosystem of the world since hundreds of millions of years. All life originated here, and a stable system ranging from single-cell plants and animals to huge vertebrates has been established. An incredible abundance of shapes and colours has emerged. Even today, we know only a fraction of this variety. We know less about the co-existence of these beings, their interdependency and the conditions and particulars of their food chain than we know about one or the other celestial body. The largest consumers of the sea, sharks and whales have an important task in the marine ecosystem. They ensure that the populations of small predators like seals, groupers and tuna do not grow excessively. In the film, the interrelation between the individual creatures is illustrated and the ecosystem sea as well as the dangers of human interference are explained using the example of sharks and whales. We learn about these animals’ characteristics and structure. We also see why and how they are endangered and what damage the marine ecosystem might suffer if these animals were exterminated. The climate change and its consequences for the ecosystem sea are illustrated by the example of sharks and whales.
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Curriculum-centred and oriented towards educational standards
Matching
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
