Biology

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The Eurasian Eagle Owl
The Largest Owl of the World
With a body length of 60 to 75 cm and a wingspan of up to 170 cm, the Eurasian eagle owl is the largest owl in the world. It is also referred to as “king of the night skies”. After being hunted and almost exterminated by humans, the population of the Eurasian eagle owl has started rising again since the middle of the 20th century. Nevertheless, according to experts, it is not secured yet. Destroyed habitats and disturbances at the breeding sites, for instance by climbers, as well as dangers from power poles still threaten the population of the Eurasian eagle owl today.
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Curriculum-centred and oriented towards educational standards
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Copyright
Copyright is subject to constant change to keep up with technological advances. This film enables the viewer to grasp the basic principles of this extremely intricate matter. By way of introduction, the film defines what an author is, what kinds of works there are and how long a work is protected on principle. Then the fundamental rights of an author are cited and it is shown how these are exploited in our times. In the third chapter, the respective rights are illustrated by way of practice-oriented examples of books, photos, music and films. Here, of course, an emphasis is laid on the field of education, taking into account the latest case law within the EU and Austria in particular. A further chapter highlights the problems arising with the Internet and goes into the citation law and pirate copies. All in all, in this way the viewer is made familiar with the most important basic terms and their meanings. Comprehensive worksheets and additional accompanying material invite us to deepen our knowledge of the subject.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
