Biology

4655704 / 5550647
Fish
Vertebrates 1
This DVD offers a clearly structured overview of fish with an emphasis on the following aspects: The typical body build of fish and their adaptation to the water habitat are shown. The fish skeleton proves that they are vertebrates. Their sense organs (eyes, nose, barbels, lateral lines) are adjusted for survival in water. The skin is characterised by different kinds of scales. Free water fish, ground fish and surface fish are distinguished from each other by three typical mouth and body shapes. Locomotion in the water is made possible by different kinds of fins. Respiration through gills is a typical feature of fish. Herbivores possess typical characteristics distinguishing them from carnivores. Swarm fish and loners display different behaviour patterns. The film is divided into six menu items (chapters), which may be individually accessed and worked on. For this purpose, additional pictures, diagrams, texts or selected short film clips are offered, which can simply be called up by remote control.
Play trailer
Curriculum-centred and oriented towards educational standards
Matching
Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
