Media Education, Society, Training of Teachers

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Mobile Learning I
iPads
Increasing mobility is a dominant characteristic of the present age. Here the school just follows a general social trend. But with growing mobility not only new devices are coming to the fore but also new concepts of learning are being developed as well as new ways of cooperation between pupils and pupils and pupils and teachers. By now the iPad has established itself as one of the most frequently used mobile learning devices. Is that an irrational hype or does the iPad really mark a turning in mobile learning? The various possibilities of interaction are a particular strength of the mobile device. Because of the huge amount of technical potentialities mobile learning tools such as the iPad will certainly have a lasting impact on future instruction and will change it considerably. Moreover, the new technology also offers the chance to reconsider contents and methods of teaching and learning and redefine them. Implemented with reason, the iPad will provide a creative and positive effect on education and schools.
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Curriculum-centred and oriented towards educational standards
Matching
Product Piracy
Counterfeiting takes place in almost all economic sectors – textiles, watches, car parts, machine parts, tools, accessories, software and medicines. Some counterfeits are easy to recognise, others are so well-executed that even experts have difficulty distinguishing between original and imitation. This DVD covers the development of a product from idea to manufacture. Once a product has become a trademark, product pirates appear on the scene.
Copyright
Copyright is subject to constant change to keep up with technological advances. This film enables the viewer to grasp the basic principles of this extremely intricate matter. By way of introduction, the film defines what an author is, what kinds of works there are and how long a work is protected on principle. Then the fundamental rights of an author are cited and it is shown how these are exploited in our times. In the third chapter, the respective rights are illustrated by way of practice-oriented examples of books, photos, music and films. Here, of course, an emphasis is laid on the field of education, taking into account the latest case law within the EU and Austria in particular. A further chapter highlights the problems arising with the Internet and goes into the citation law and pirate copies. All in all, in this way the viewer is made familiar with the most important basic terms and their meanings. Comprehensive worksheets and additional accompanying material invite us to deepen our knowledge of the subject.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
