Geography

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Man and Climate
Climate Change
The first chapter of this DVD deals with the population development over the past 3000 years and the associated dramatic effects on nature. The massive deforestation and the fast-increasing water consumption are analysed as two examples for the consumption of our resources. The dependency of the regeneration of our water supplies on climatic conditions clearly illustrates the close link between humans and the climate. But what exactly is the climate and how is it determined? This question is discussed in detail in the second chapter. A look back into the past helps us in addressing current questions. The warm High Middle Ages and the following Little Ice Age as well as plant remains, e.g. the annual rings of trees, or animal finds such as dinosaur skeletons allow us to draw conclusions regarding climatic conditions. Will we meet the same fate as the dinosaurs? In the fourth chapter, we visit the climate data processing centre at the MPI. Significant climate changes are predicted in model calculations for the next 100 years. This leads to further important questions: Do we need to act? If yes, when and on what scale? Especially with this last chapter, the pupils are encouraged to recognise their own responsibility in order to shape the future of all of us.
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Curriculum-centred and oriented towards educational standards
Matching
Rights and Obligations
Three girls of different ages: Anna is 17, Paula 15 and Lena 13. Before the law, their respective ages have consequences – because children and adolescents have different rights and also obligations.
Air Traffic
Being able to fly has been a dream of humanity from time immemorial. But it does not even date back a century that people actually started being able to travel through the air. Since the 1960s, the number of flight passengers has been constantly increasing. Thus, the airspace is no longer dominated by birds but by man-made flying objects.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
